17 Room Designs consisting ofs: 4 x Basic Room Styles (with interior & exterior variations) 6 x Temple Room Styles (with interior & exterior variations 1 X Tomb Style System (with many variations) 4 x Village Hut Styles (with interior & exterior variations) 1 x Cellar Style Room System 1 x Pit Style Room System
All rooms now come with seperate 'ceiling' segments to be added by the user. Also included are: 27 x Ceiling segments - new for Dark Egypt V2 70 x Corner segments (for use with interior & exterior of rooms) 101 x Inner Wall segments (for Inner room construction) 13 x Ceiling / Roof segments (for creating 'flat' roof areas on rooms) 2 x Floor Systems (for exterior use (light sand & dark sand) 8 x Extra Floors (for various uses - found in various room folders) 2 x Pit Shaft (Trap Shaft) segments (all in one unit size for 'vertical' use) 2 x Pits (Traps) segments (all in one unit size, Snake Pit & Scorpion Pit) 3 x Platform Systems (Grid, Wicker & Wood) 2 x Shaft Systems (for 'horizontal' use) 8 x Steps (Stone & Wood, various types) 11 x Stairwell Units (all in one unit size in various styles) 285 Scenery Entities including: 38 x Arches (for entrances and inside use) 18 x Maps (that show secret area clues) 29 x Items (including a plinth system & ramps of various sizes) 29 x Floor Traps (can be 'reversed' to become solid) 20 x Floor Grids (can be looked through & 'reversed' to become 'Traps') 21 x Floor Hatchs, Open & Closed (use as entrances to steps or stairwell segments, can be 'reversed') 33 x Ceilings, Sky view (can look through, can be 'reversed' to turn into 'Roof Traps') 30 x False Corners (interior & exterior use, can be walked through to secret areas, can be 'reversed') 39 x False Walls (interior, exterior & inner use, can be walked through, can be 'reversed') 19 x Doorways (no doors) (for use as entrances to rooms and inner room construction, can be 'reversed')
Plus the following nice extras: Ceiling beams for corridors A Spiderweb Floor Holes 2 x Shaft Exits